VR+AR will change the way we interact with technology in a massive way within a few years. I am playing with conceptual models for gestural prototyping and UX designs to enhance and streamline 3D modeling in an immersive virtual reality environment.
CREATIVE DIRECTION + INTERACTION DESIGN
Lightwave was engaged by Pepsi to redefine the live event experience at SXSW 2014. We designed an interactive dance party environment to enhance an exclusive DJ set from A-Trak. The audience was given custom wearable wristbands which drove live visual interactions, allowing the crowd's energy to influence the flow of the event.
I was design and creative lead on the project, working with a team of front and back end coders, hardware engineers, filmmakers, VJs, data analysts and the production team to produce the show. We used iOS technology to sign users in via iPads and route bluetooth signals from the wristbands. We built live reactive webGL visualizations, customized to event concepts that I developed. Interactions included a leaderboard that displayed the top ten dancers by sign in handle, and a Boys vs. Girls dance competition.
The event launched Lightwave and won two Cleo awards. Post-Event, Pepsi engaged Lightwave to provide a data report about the event. I worked with a small team of designers and data analysts to visualize data and structure a narrative of insights from the show and prototype analytics.
DIRECTION / CAMERA / EXPERIENCE DESIGN / ETC
A collection of recent motion work.
DIRECTION / CREATIVE CONSULTATION
The idea of Musical Architecture was conceived of by Delaney Martin, Taylor Lee Shepherd and Swoon in 2010. They combined two pillars of New Orleans culture, music and architecture, into an idea for a house that could be played like an instrument.
In the Bywater neighborhood of New Orleans, 15,000 visitors came to interact with invented instruments that were embedded in the ceilings, walls and floors of the structures they built, while 70+ musicians from New Orleans and beyond performed orchestral concerts to sold out audiences.
I captured this creative journey through documentary storytelling, joining the team in the early conceptual stages to create fundraising videos and help this growing arts organization to find its voice and share its dreams with the world. As the village grew, we captured the building process and I lead a multi-camera team to shoot the live performances at the opening events. After an amazing opening season, I created a short content piece encapsulating the story so far and showcasing new plans for the future.
EXPERIENCE DESIGN + UI
Lightwave was engaged by experiential agency MKTG to create the live interaction layer for Gatorade’s Unreal Around the World soccer activation, leading up to the World Cup. Elite youth soccer teams gathered at London’s Emirates Stadium and in New Jersey’s Sinatra park to participate in a rapid-fire tournament using a layer of wearable technology and interactive applications created by our team.
I designed the suite of interactive applications and frontend visualizations around competitive event concepts. Players were signed in and photographed using a custom iPad application. On the field, player performance and scoring was tracked by coaching staff using our custom iOS application. Wearable devices placed on the player’s arms augmented scoring data with accelerometer and skin conductance (sweat) readings.
Scores displayed in real time along with player photos on the stadium jumbotron. As play progressed, the system sorted players on a leaderboard, advancing the high-performing group into final rounds. Custom scoring applications and front end displays were developed for the final rounds as well, including a podium finish.
ANALYTICS + GRAPHIC DESIGN
Lightwave was engaged by Clear Channel / iHeart Media to study the impact of audio samples upon an audience. Lightwave’s biometric sensor platform and demographic database tools were used to surface results. I consulted on test parameters and experience design for test subjects, and worked with the technical team to streamline backend calls and resulting visuals, and lead design toward final deliverables, including data visualizations, refined analytics, and audio-reactive video visualizations.
DESIGN + TRANSLATION
I am fascinated by Emoji as a method of expression and communication. Projects here include JFK's famous "moonshot" speech at Rice University, enhanced with Emoji subtitles, and a poster that illustrates The Empire Strikes back in its entirety through Emoji. The poster was originally exhibited for Eyebeam's 2013 Emoji Art & Design Show and is also excerpted here in glorious .gif format alongside some of the original film moments it references.
GRAPHIC DESIGN + MOTION GRAPHICS + ANALYSIS
Lightwave conducted a series of studies plotting galvanic skin response readings against the narrative events of films. I developed a variety of visual methodologies for graphical tracking of a film and created final designs incourporating real data.
Techniques shown here include time-based scene and character notation, partial plot analysis, biometric data superimposition, as well as real-time video displays using motion graphics and imbedded movie content. As an additional personal project, I designed an interactive dashboard for character occurrence and structural analysis, as in the Pulp Fiction example.
I was asked by my friends at Court 13 to contribute to their independent film adventure, Beasts of the Southern Wild. I joined the New Orleans based second unit, responsible for many of the creature and model effects, and focused upon the development of a key effects moment in the film, when the characters blow up a dam, (using dynamite stuffed into the mouth of an enormous dead alligator gar fish.)
Having never worked with explosives in such a focused manner, my partner and I developed a visual pallate over a number of experiments with explosive and model making material. We worked with the art department to create a final design for the dam model, and after a number of iterations and hours of setup, detonated the final effect for the camera. We did two takes over the day, and also created an (unused) fire effect in the mouth of the Gar.
From a community of ambitious young filmmakers and passionate, welcoming southern towns, Beasts of The Southern Wild became one of the most impactful independent film productions of all time, scooping up countless awards, garnering several high-profile academy award nominations and launching a number of careers, notably the then six-year-old actress Quvenzhané Wallis. No doubt most of this was due to the memorable dam explosion moment...
VISUAL EFFECTS PRODUCER
Saving Lincoln is a film created within photographs of the American Civil War. Combining elements of cinema and theater, Saving Lincoln depicts Commander-in-Chief Abraham Lincoln leading the nation through the entire war, from the perspective of his friend & bodyguard, Ward Hill Lamon.
The entire film was shot digitally on a green screen set, with period costumed actors and minimal props. All background elements, sets, and many "digital extras" were sourced from period photographs taken during the era.
I produced the film's visual effects: helping to develop the film's look and VFX workflow during preproduction, and organizing a research team to sort through thousands of high-res images sorted in a relational database with our script and storyboards. For production, we developed an innovative live-compositing workflow using our photo database and set camera feed to allow the actors and the director to view the virtual set, and for camera to determine lensing. In post production, I organized a team of hundreds of compositing artists from across the globe to deliver thousands of cinema quality comps. A core team did many shots in house, and I also created a distributed workflow enabled by online meetings and file distribution.
CREATIVE DIRECTION + MOTION GRAPHICS DESIGN
I was engaged by the Voodoo Music Festival in New Orleans to produce introductory graphics for their main stage in 2011 and 2012. In 2011, we used a classic Hendrix lick and an abstract smoke visual with a final reveal of the "Voodoo Child." In 2012, local New Orleans musicians such as Kermit Ruffins, Ellis Marsalis, and Trombone Shorty appeared, introducing Voodoo's headlining acts from Neil Young to Metallica with flickering title treatments.
Lightwave was engaged by Google+ and YouTube to enhance Paul Oakenfold's set for the official IMS Asia-Pacific After-Party with biometric sensing technology.
150 VIP guests were supplied with Lightwave devices which transmitted user motion and biometric energy. Using event concepts and analytics channels we had developed over past engagements, our team implemented an advanced event concept including individual user feedback.
We created a live dashboard for the DJ to monitor crowd energy, an animated graph displaying crowd energy, and custom-generated takeaways for each user that depicted their personal peak moment. Interactive visual applications were developed that reacted to individual user energy to create visuals powered by audience activity.
I oversaw experience concepts and visual design, working with the design and engineering team to realize event concepts.
ARTIST / DESIGNER
An exhibition of living installations in which the growing and making of food is medium. I designed and installed the Human Powered Grain Mill, the centerpiece of the exhibit. Flour milled from the play energy of the event's attendees, including many children from the local area, was kneaded into bread and baked in wood-fired ovens.
Other installations included: Dough Mixing Seesaw, Living Shiitake Mushroom Chandeliers, Saltlick Pyramid, Minimalist Vegetable Row Sculptures, Golden Chicken Coop.
We satisfy need through the methods and efforts of baking bread on the simplest terms - human, collaborative, playful.
KK Projects, New Orleans.
GRAPHIC DESIGN + LAYOUT
Several large-scale layouts created for printed banners. I designed these for clients and interfaced with printers to ensure final sizing and quality.
DIRECTION AND DESIGN
A simple story of civilization, transcendence, and Zeppelin launches. As the sun rises over a storm-stricken airfield, a fractured society clutching at its lost culture gathers to launch a great unwieldy airship into stormy skies.
Adapted as a part of Jonathan Lethem's Promiscuous Materials Project. 35mm film.
Premiered Mill Valley Film Festival 2008
Winner Louisiana Filmmaker Award, New Orleans Film Festival 2008